May 2, 2017
by atotten
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Kindergarten – Matching Game

Our kindergarten classes used their knowledge of programming to create a matching game.  Students collaborated with a partner and chose three animals for the project.  They had to draw the letters using the paint feature and then write a program that would move each animal to the correct letter.  The results were AMAZING!

April 26, 2017
by atotten
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5th Grade – NitroType

Our fifth grade students took a break between modules to practice their typing.  Students find their average accuracy and words per minute and document it each time in order to set a goal.  There has been so much improvement this year!  Students are encouraged to use the typing STEAM Studio website to continue practicing keyboarding skills over the summer!

 

April 26, 2017
by atotten
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3rd Grade – Intro to Programming

Our third grade students were introduced to programming by playing Rosie’s Runtime and Rosie’s Path.  This game is a little more complicated because the students learn how to use repeat folders, conditionals, and functions.

 

April 26, 2017
by atotten
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Kindergarten – Coding in Scratch Jr.

After the kindergarten students were introduced to the program Scratch Jr., they created a program using multiple characters that interacted with each other.  Using the toy room setting, the baby had to bump into the ball, the ball had to move, and the character “Tac” had to jump up and down.  Each student works with a partner during the activity.

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