In need of some books to spark your child’s interest in inventing this summer? Click the link below for a list of summer STEAM reading!
Thank you for all of the end of year gifts! I appreciate your thoughtfulness!
Mrs. Ball’s class had a blast using their robots to get a minimum of 3 cubes into the collection zone in under 2 minutes.
After learning about our senses and the parts of the brain responsible for each sense, we tested our long and short term memory with a variety of activities. Students also designed their own experiment around the Reaction Test app (free to download).
For our final project, the third grade students worked with a partner(s) to create their very own game. Using variables that they learned in the last lesson, such as setting a timer and keeping score, students designed their game. Hopscotch can be a complicated program to use and I am proud of the determination that our students showed in creating their games.
The second grade classes used all of their STEAM skills to play the rolling sums game. The object: using addition and/or subtraction with the 5 cards you are dealt, come as close as possible to the number on the dice without going over. We used our goal keeper program that we designed in Scratch Jr. to keep track of the score. First one to the goal wins!
Our final project in the Animated Storytelling unit was for students to work in pairs to come up with their own animated story. Each student decided on characters, setting, problem, and solution and wrote down these ideas in their Launch Log. They were able to present their wonderful stories to then entire class using AirPlay and I have posted a few samples below!
“If you could go anywhere in the world, where would you go?” That was the question posed to our kindergarten classes, inspired by the Dr. Seuss book “Oh, the Places You’ll Go!” Thanks to a green screen, we were able to travel to those special places! Watch the videos below to see our travels!
Our Day 2 and 4 students have started using our VexIQ kits to design a toy. For this project, they were not allowed to use the robot brain, motors, or controllers. Groups then presented their toy to the class for our very own “The Toy Box” show!