4th Grade – Collecting Data Through Computer Programming

Our fourth grade classes spent several classes designing a computer program in Tynker that would allow us to collect data.  In the game, 3 aliens would fall from the top of the screen and Slime would catch them when the iPad was tilted back and forth.  The program had to count how many times Slime caught each alien and then report it on the screen.

 

Print Friendly

Leave a Reply

Your email address will not be published. Required fields are marked *